The player enters the world several centuries after The Fall when, according to
legends, the Valkyries betrayed their promise to the world and unleashed a curse. This curse, affecting all living things in the area of Valkyrian city, turned all it
touched into living dead. These Cursed soon spread across the lands and what had, for millennia, been peaceful turned into a world of terror, seclusion, and distrust.
The world races; men, dwarves, trolls, and elves, all turned to their own kind for
safety in their old kingdoms, and many fortified cities were built to keep the curse
and those afflicted at bay. Old animosities and conflicts resurfaced as they all
blamed each other for what had happened.
Those who had lived close to the Valkyries and who had for centuries been bonded in family ties with all the different races, soon found themselves without homes. They were not welcome in most of the fortified cities of the old kingdoms and had to fend for themselves. They had to settle down, as best as they could, close to those who had long associated with the Valkyries and who had been driven away after the fall—
The Dragons.
The world wept and bled for centuries and the truth was lost in the toil of
survival, but a new light is on the horizon and a new era dawns. When the players
enter the world things have settled. The cursed are still around but not as
plentiful as before, and a brave few have started to venture out into the world and away from the safety of their city walls. The players start their lives in one of these
cities and choose their own path.
As the world is largely unknown, but for what have been pieced together from old books and legends, there are much yet to be discovered as the races start to reclaim and rebuild the world.
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